
- Legend of zelda sprite master sword beam upgrade#
- Legend of zelda sprite master sword beam full#
Automap Plus, but modify it to have 1/4 heart decrements instead of 1/8 (this is needed in order to make space in sprite PPU for the next point (#3). Possibly also add a breakable tile hint for overworld tiles. Slight modifications to the title screen to give the "ZELDA" title a red colour (modified fading palettes to match this change too). Reimplementation of the warning screen from version PRG1 upon Game Over / Saving. Change the Red and Blue rings to Red and Blue tunics. Modify certain item names to better match subsequent official names in the franchise (Rupee, Fairy, Heart Container, etc.). Legend of zelda sprite master sword beam full#
Modify the Sword beam to only be active when at full health/heart, and stop shooting when the life gets to 3/4 of a heart.
Legend of zelda sprite master sword beam upgrade#
First upgrade should give you 20 bombs, second will be 30.
Increment the bomb upgrades by 10 instead of the original 4. Fix alignment of the sword beam in multiple directions. Fix Q1-D1 door opening on its own if you enter-leave the dungeon. Fix Y-scroll timing glitch when changing screens.
Reduces random wait times when entering caves. Proper player sprite position when leaving overworld from caves. Stop the HUD from disappearing when entering or leaving caves during overworld map. Based on the Legends of Localization book/webpage (Except the two iconic "Take this" and "It's a secret" lines) Relocalization of the game's script to better match the Japanese release, or have better hints altogether. If the number of hearts when the game was saved was 3, or lower than 3, the game will start Link with 3 hearts instead (like in subsequent Zeldas) So when you load, you start with the same amount of life the user had when the save was done. The amount of hearts you last had if the game was saved manually is now saved. Copy/Erase Save Feature: Now Zelda 1 has a newly implemented feature, similar to subsequent releases of the franchise, where you can Copy and/or Erase a save file to another Save Slot (Thanks to minucce!). Reworked heart HUD to match Zelda 2 Redux. Save manually with Up+A when in the Items Subscreen. Want to see the full development of the hack? Be sure to check the full Changelog inside the ReadMe file for the full list of changes made to this hack, and also don't forget to check the optional patches too! This hack tries to address a lot of points to make the game fit with the rest of the series (and Zelda 2 Redux) by doing some rebalancing and QoL changes, and also some visual flare into the game, without compromising the original game's design.
Continuing over from the Zelda II Redux hack, The Legend of Zelda Redux aims to tackle some of the odd design and programming decisions from the original NES classic to revitalize and give new life to the beloved and cherished classic.